SOFTWARE DEVELOPMENT • REAL-TIME SYSTEMS • LIVE PRODUCTION

I build systems that stay useful when things get real.

Software developer with experience across Laravel/PHP web applications, backend systems, data-heavy products, infrastructure, and live production. I’m most useful where software has to work reliably in an operational context.

Portugal PHP / Laravel / MySQL / JavaScript Backend • Web • Real-time • Production

PORTFOLIO

Selected work

Some of the work i've done throughout the years.

CAREER PROFILE

Two tracks, one skill set

The common thread is building reliable systems for people who need them to work under real operational pressure.

01

Software Engineering

Backend development, Laravel modernization, internal applications, competition platforms, databases, APIs, documentation and production support.

LaravelPHPMySQLJavaScriptVue.jsNode.js
02

Live Technology & Production

Broadcast tooling, live-event workflows, real-time statistics, infrastructure, production direction and technical coordination.

OBSReal-time DataInfrastructureEventsBroadcast

PRODUCTION MINDSET

Software does not end at deployment.

01

Support what ships

Experience with production support means debugging and usability are part of the development loop, not someone else’s problem.

02

Understand operations

Years around infrastructure, competition operations and live production shaped how I think about failure modes, timing and practical workflows.

03

Make systems maintainable

Documentation, modernization work and long-running internal products all reward clarity over cleverness.

RESUME

Experience

Software, media technology, live events and technical operations.

2025 — Present

Software Developer @ Adentis Portugal

Developing and maintaining internal web applications for NOS Portugal’s commercial and sales teams, including Laravel modernization, backend features, internal tools, technical documentation and production support.

PHPLaravelMySQLJavaScript
2022 — 2024

Managing Partner @ Gamers Media

Led business development, client pitches, custom event concepts, and oversight of technical development and research.

2019 — 2022

Lead Developer @ Gamers Media / Hyped

Led development of esports web platforms, automated statistics collection, live match parsing, broadcast tooling, competition systems and analytics.

LaravelVue.jsNode.jsSocket.io
2017 — 2024

Head of IT, Volunteer @ For The Win Esports Club

Maintained websites and services and delivered back-office tooling, inventory management, a mobile app, and infrastructure across web, voice and game servers.

2017 — 2022

Broadcast Producer / Director @ Gamers Media / Hyped

Produced and directed online and live-event broadcasts, including Red Bull Flick Portugal, Red Bull Untapped World Finals, and ESL Pro League Conference coverage at Rock in Rio.

2017 — 2020

CTO & COO @ Defining Stars

Led technical and operational work for an esports media platform covering games, tournaments, teams, players, news and transfers.

CAPABILITIES

Technical toolkit

Grouped by the work I can take ownership of, not just by keyword.

Backend & Web

PHP, Laravel, MySQL/MariaDB, JavaScript, Vue.js, jQuery, HTML5, CSS, Bootstrap, REST APIs, AJAX

Real-time & Data

Node.js, Socket.io, automated parsing, data ingestion, competition statistics, API-driven products

Systems & Delivery

Linux, Git/GitHub, production support, technical documentation, infrastructure, agile collaboration

Broadcast & Events

OBS, live-event production, broadcast direction, team coordination, event tooling, real-time overlays

ABOUT

Builder across disciplines

My background sits at the intersection of software engineering, esports/media technology, infrastructure, and live production. That means I’m comfortable both building the backend and understanding the operational context in which it has to work.